![]() ![]() ![]() I would love to see the two other groups' version of HoMM and I think knowing that you guys are on this job will help me make my map faster and better. I would like to ask you not to forfeit your project just because there are other groups working on a slightly similiar one. If I ever get to an alpha stage I'm going to post the map in the Map Development section with documentation and information about it. All versions of the games Heroes 1 Heroes 2 Heroes 2: Original version Heroes 2: Price of Loyalty Heroes 3 Heroes 3: Restoration of Erathia Heroes 3: Armageddons Blade Heroes 3: The Shadow of Death Heroes 3: In the Wake of Gods Heroes 3: Horn of the Abyss. Generated maps come with 30+ new adventure map objects, better zone scaling, better creature and treasure distribution, extends the size of the maps to a size of 320x320 which is way bigger than any of the maps of its predecessors. Catalog of maps for heroes of might and magic of all versions. ![]() The game is going to feature 9 races (atm), 3 different kind of heroes and 7 different kind of regular units and several special units per race, around 100-125 custom (most of them fully scripted) spells and abilites, 7 different kind of resources and so on. MMH55 Advanced map generator (ARMG) brings an improvement to the existing random generation tool that comes with the game. Yeah, my concept is turn based, and it is going to be a complex and long game, only loosely based on the original HoMM series. I don't know about the first group's status, but mine is around 10% complete, so it's in baby steps. One being made by Volvox and his team, the other being mine. Oh, lol, I'm getting fame I wonder when do they give me a star in hollywood.Īctually, there are two HoMM projects I know of. ![]()
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